do you think theres any chance we’ll get a new boredoms album this year? i realized today it’s been ten damn years since seadrum/house of sun.
god i was actually nine when the last proper boredoms album came out. even most of their side projects have been pretty quiet in terms of output lately i’m starting to get concerned.
hey i’m really proud of myself- i’ve been independently taking classical music history courses for over a year now and the past month my professor mostly spent lecturing on henry cowell so last week i asked if he planned on touching on johanna beyer at all (as she was a pretty significant part of his life, participant in the scene he was in, and artist in her own right) and he said that it wasn’t in the curriculum which really bummed me out and made me kind of angry so i petitioned to my dean to get her at least shoehorned in as a talking point and i succeeded and i’m just so happy about it because she’s like my favorite person and maybe there’s hope for neglected female musicians to carve out some coverage within the classical music history canon and finally be recognized by the clusterfuck of male centrism that makes up music academia
cause in all honesty beyer was on the same playing field as cowell and deserves her own damn unit. but at least it’s a start.
What's your graphic novel about?@Anonymous
i’m kinda working on a several (6)- i have a tendency to start projects, get bored, start new ones, then never go back to finish the others. i think everyone does that though.
the one i’ve been spending a lot of time on lately is told from several points of view by a revolving cast of narrators in a non linear vignette narrative form. there are a lot of subplots and interweaving character archs that all tie into the overarching storyline which revolves around a game my little brother and i play where we get in the car and follow whatever vehicle is in front of us to their destination, then follow the next car we see, rinse and repeat, until we end up far from where we started. eventually while playing the game they [we] trail a car much farther than they’ve ever followed anyone before and subsequently witness a series of events that domino into a situation far bigger than themselves and call into question the underlying implications of voyeurism (even if seeded in seemingly harmless curiosity) and if the public presence of cars gives one license to realize their identity and destinations due to the intimate significance (and feasible consequences) those destinations can have. i guess something about the idea of personal purpose without the commitment of declaration when it comes to driving fascinates me. i get really stuck how transportation- sitting at a traffic light behind 20 other cars- is an universally shared experience yet so deeply private.
anyway- the whole thing is based on real events. my little brother and i really did play that game a lot until we followed a van all the way to ohio one day and witnessed the driver crash their car intentionally. thankfully they were mostly unharmed, but i haven’t been able to shake it since- the event made me very uncomfortable with myself and the haziness that dimly separates longing for insight to/ observation of human behavior and being presumptuously invasive. neglecting boundaries is easy even for the cautious when you’re the only active party setting them.
god sorry i’m being verbose— ah to sum up: i think it’ll be neat if it ever gets done. thank you for asking. i want to make a lot of graphic novels, i hope that’s what i get to do with my life.